Blackbar abandons the usual ways of communication in a video game, making user input so minimal that the game path is predetermined. Still, playing this game, I felt more part of the story than with most other games; the characters in the story felt more alive than realistically rendered visual representations. Here, the only channel of giving and receiving is letters that have a rather high loss of information.
What the game’s about: the act of writing, sending and receiving under specific constraints, as well as the person on the other end.
How it’s about it: there is no ‘how’ to this game. Gameplay is an interface so minimal that you don’t even notice it.
I do love this thing!
lukfunk about Blackbar, v1.1